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A Kingdom for Keflings lets you take the role of a giant. Your mission is to help the tiny creatures called Keflings construct their castle and build their own kingdom. You can customize the physical features of the buildings such as color, height, and materials. If you want to make realistic villages.
By Bret Ziesmer |
Somewhere buried deep within all of us is a general contractor struggling to come out. Those of us who recognize this early become general contractors and save themselves a lifetime of angst, but the rest of us must resort to strategy videogames to scratch that nagging construction itch. Fortunately, developer NinjaBee (Band of Bugs, Cloning Clyde) has created a game that does just that: A Kingdom For Keflings.
Keflings was first released on Xbox Live Arcade in 2008, and NinjaBee has now released it as a PC download (for $9.95 as of this writing). Aside from a lack of Xbox Live Avatars and a smoother framerate, it's basically the same experience.
Keflings are just your average medieval villagers who are hopelessly inept at building things. You, the player, are a towering giant with a knack for getting things done the old-fashioned way: delegation. At the opening of the game, you're informed that the poor little blighters need a town built and that you're just the giant for the job. And any good contractor will tell you, construction is as much about managing a constant and complex flow of people, materials and components as it is about actually building things.
Scattered around the colorful 3D map are natural resources such as pine trees, stones, sheep and patches of precious crystals. All these materials can be harvested by you or your Keflings and turned into building supplies, but it's not as easy as chopping down a bunch of trees and making a house appear. Trees must be turned into planks, rocks must be cut into stackable stones, sheep must be sheared and their fiber spun into cloth, etc.
A Kefling's work is never done.
So, for example, if you want to build a school to make your pliable little friends smarter, you'll need to unlock its blueprint (usually by building a precursor structure) and then follow it to build the required components out of the materials you've gathered. You can only build certain components at certain workshops, and you'll need to build those as well. As you can imagine, things quickly become quite complicated, and soon you'll have a cluster of buildings all doing different things and a gang of Keflings scurrying about their business.
There's a lot of management that goes on in A Kingdom For Keflings, but it wouldn't be quite accurate to call it a strategy game. There are no enemies waiting in the wings to attack you, there's no timer ticking feverishly away, and there are no real consequences for doing things any particular way (even if you flub a building or component, you can always break it down and recycle its parts). Keflings is more like a city sim crossed with one of those tabletop 3D puzzles your grandparents think you're so fond of. And as such, it works remarkably well.
Like a puzzle, A Kingdom For Keflings is the sort of game best approached in short, concentrated bursts. Much of the gameplay is repetitive and routine, which can grow tiresome after too long at the controls. And as the blueprints balloon in size and the projects become more complex, the thought of starting yet another building can be somewhat overwhelming. But neither of those things are necessarily negatives, because the game seems purposely designed to gently push you away and then pull you back in. After spending an hour or so in Kefling-land, I'd turn it off and do something else for a bit, but my thoughts would eventually roll back around to my ever-growing kingdom. Sooner rather than later, I'd be back to build again. It's the kind of pace rarely set by videogames, and I found it refreshing.
No Xbox Live Avatars in the PC version of Keflings. But there is this dude.
But the magical land of the Keflings is not without its troubles, although they are fewer than in the Xbox Live Arcade version. Keflings runs more smoothly (depending on your rig). But the music is a sticky spot. Its acoustic granola stylings are a nice change from the traditional videogame bleeps and bloops, but Keflings's soundtrack begins to seriously grate on the nerves after a while, to the point where you'll soon reach for the Options menu to switch it off. The problem is, once you do, the land of the Keflings is eerily quiet. Despite the fact that there are sheep being sheared, trees being chopped and rocks being chipped into tiny usable bits, you'll rarely hear a sound effect from your little laborers.
Keflings was first released on Xbox Live Arcade in 2008, and NinjaBee has now released it as a PC download (for $9.95 as of this writing). Aside from a lack of Xbox Live Avatars and a smoother framerate, it's basically the same experience.
Keflings are just your average medieval villagers who are hopelessly inept at building things. You, the player, are a towering giant with a knack for getting things done the old-fashioned way: delegation. At the opening of the game, you're informed that the poor little blighters need a town built and that you're just the giant for the job. And any good contractor will tell you, construction is as much about managing a constant and complex flow of people, materials and components as it is about actually building things.
Scattered around the colorful 3D map are natural resources such as pine trees, stones, sheep and patches of precious crystals. All these materials can be harvested by you or your Keflings and turned into building supplies, but it's not as easy as chopping down a bunch of trees and making a house appear. Trees must be turned into planks, rocks must be cut into stackable stones, sheep must be sheared and their fiber spun into cloth, etc.
A Kefling's work is never done.
So, for example, if you want to build a school to make your pliable little friends smarter, you'll need to unlock its blueprint (usually by building a precursor structure) and then follow it to build the required components out of the materials you've gathered. You can only build certain components at certain workshops, and you'll need to build those as well. As you can imagine, things quickly become quite complicated, and soon you'll have a cluster of buildings all doing different things and a gang of Keflings scurrying about their business.
There's a lot of management that goes on in A Kingdom For Keflings, but it wouldn't be quite accurate to call it a strategy game. There are no enemies waiting in the wings to attack you, there's no timer ticking feverishly away, and there are no real consequences for doing things any particular way (even if you flub a building or component, you can always break it down and recycle its parts). Keflings is more like a city sim crossed with one of those tabletop 3D puzzles your grandparents think you're so fond of. And as such, it works remarkably well.
Like a puzzle, A Kingdom For Keflings is the sort of game best approached in short, concentrated bursts. Much of the gameplay is repetitive and routine, which can grow tiresome after too long at the controls. And as the blueprints balloon in size and the projects become more complex, the thought of starting yet another building can be somewhat overwhelming. But neither of those things are necessarily negatives, because the game seems purposely designed to gently push you away and then pull you back in. After spending an hour or so in Kefling-land, I'd turn it off and do something else for a bit, but my thoughts would eventually roll back around to my ever-growing kingdom. Sooner rather than later, I'd be back to build again. It's the kind of pace rarely set by videogames, and I found it refreshing.
No Xbox Live Avatars in the PC version of Keflings. But there is this dude.
But the magical land of the Keflings is not without its troubles, although they are fewer than in the Xbox Live Arcade version. Keflings runs more smoothly (depending on your rig). But the music is a sticky spot. Its acoustic granola stylings are a nice change from the traditional videogame bleeps and bloops, but Keflings's soundtrack begins to seriously grate on the nerves after a while, to the point where you'll soon reach for the Options menu to switch it off. The problem is, once you do, the land of the Keflings is eerily quiet. Despite the fact that there are sheep being sheared, trees being chopped and rocks being chipped into tiny usable bits, you'll rarely hear a sound effect from your little laborers.
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